ReC98/th01/main/boss
nmlgc 0fe23cb8a0 [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots
… now that we have a better idea about the differences of both classes.
Also, no transitive dependency on bos.hpp for either class.

Part of P0120, funded by Yanga.
2020-09-28 12:32:52 +02:00
..
b15j[bss].asm
entity_a.cpp [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots 2020-09-28 12:32:52 +02:00
entity_a.hpp
entity_a.inc
entity_a[data].asm