ReC98/th04
nmlgc 08488e2594 [Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables
What is this, reversed Hungarian notation? For gaiji strings, it makes
sense because there's no difference in the access code to regular
strings, but you can't really do anything with a union itself.
(Besides passing it to a function in a type-safe way, but that's cool.)

Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-27 01:29:03 +01:00
..
end [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
formats [Naming] [th04/th05] Rename `bb_stage*` to "bb_boss*" 2022-03-27 01:28:46 +01:00
gaiji [Decompilation] [th04/th05] Text overlay: Stage transitions 2022-03-27 00:39:00 +01:00
hardware [Maintenance] Highlight dependencies on pseudoregisters with the `asm` keyword 2022-02-18 09:36:34 +01:00
hiscore [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
main [Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables 2022-03-27 01:29:03 +01:00
math [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
op [Maintenance] Move the contents of `music/` subdirectories under `op/` 2022-03-25 14:10:59 +01:00
shiftjis [Decompilation] [th04/th05] EMS: Preloading player character .CDG images 2021-11-29 02:00:03 +01:00
snd [Maintenance] Highlight dependencies on pseudoregisters with the `asm` keyword 2022-02-18 09:36:34 +01:00
sprites [Decompilation] [th05] EMS / Dialog: Face loading and rendering 2021-11-29 02:01:10 +01:00
bgimage.cpp [Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free() 2021-03-20 02:36:36 +01:00
bgimager.asm [Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable) 2021-03-19 23:19:48 +01:00
boss_4r.cpp [Reverse-engineering] [th04] Stage 4 Reimu: Data segment variables 2022-03-27 00:48:06 +01:00
boss_x2.cpp [Reverse-engineering] [th04] Gengetsu: Wave teleport amplitude 2022-03-27 00:43:03 +01:00
bullet_a.cpp [Maintenance] [th04/th05] Bullets: Move clear/zap declarations to new header 2022-03-27 01:29:03 +01:00
bullet_u.cpp [Maintenance] [th04/th05] Move bullet code into dedicated segments 2022-03-05 15:31:50 +01:00
cdg_load.asm [Separate translation units] [th04/th05] .CDG: Loading and freeing 2020-11-16 20:01:35 +01:00
cdg_p_na.cpp [Decompilation] [th04/th05] cdg_put_noalpha_8() 2021-03-20 02:36:40 +01:00
cdg_p_nc.asm [Separate translation units] [th04] cdg_put_nocolors_8() (undecompilable) 2021-05-11 18:47:58 +02:00
cdg_p_pl.asm [Separate translation units] [th04] cdg_put_plane() (undecompilable) 2021-05-11 18:48:00 +02:00
cdg_p_pr.asm [Separate translation units] [th04] cdg_put_plane_roll_8() (undecompilable) 2021-03-20 02:36:39 +01:00
cdg_put.asm [Translation unit catch-up] [th04] cdg_put_8() 2021-04-21 16:24:18 +02:00
cfg_lres.cpp [Decompilation] [th03/th04/th05] cfg_load_resident_ptr() 2021-07-21 00:34:59 +02:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
dialog.cpp [Decompilation] [th04] EMS / Dialog: Loading the remaining images 2021-11-29 02:01:10 +01:00
egcrect.cpp [Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting 2020-11-16 20:01:09 +01:00
ems.cpp [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image 2021-11-29 01:53:43 +01:00
exit.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
f_dialog.cpp [Decompilation] [th04/th05] Dialog: Script loading functions 2022-03-27 00:39:04 +01:00
frmdely2.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
gather.cpp [Decompilation] [th04/th05] Gather circle rendering 2021-07-21 00:35:02 +02:00
hud_ovrl.cpp [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
initmain.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
initop.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
input_s.asm [Translation unit catch-up] [th04] Low-level input 2021-03-20 02:36:38 +01:00
input_w.cpp [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
it_spl_u.cpp [Decompilation] [th04/th05] Items: Splash circle spawn/update functions 2022-03-05 15:31:50 +01:00
m_char.cpp [Maintenance] Macros: Update to current coding standards 2022-03-25 14:05:36 +01:00
maine011.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
mb_dft.cpp [Decompilation] [th04/th05] Midbosses: Defeat animation update function 2022-03-05 17:50:33 +01:00
mem.h [Reverse-engineering] [th04/th05] EMS: Cache area layout 2021-11-29 01:53:13 +01:00
mem.inc [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image 2021-11-29 01:53:43 +01:00
mem[bss].asm
motion_3.asm [Separate translation units] [th04/th05] motion_update_seg3() (undecompilable) 2021-07-21 00:35:02 +02:00
mpn_free.cpp [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
mpn_l_i.cpp [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
playchar.h [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
player_p.cpp [Decompilation] [th04/th05] Player position clamping 2021-07-21 00:35:03 +02:00
playfld.cpp [Decompilation] [th04/th05] Playfield shaking 2022-03-05 17:50:33 +01:00
res_huma.cpp [Maintenance] Consistently use singular for entity structure and file names 2021-11-28 19:14:02 +01:00
resident.hpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
score.h [Maintenance] [th04/th05] Move MAIN-specific score declarations to a new header 2021-07-31 09:33:49 +02:00
score[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
scoreupd.asm [Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables 2022-03-27 01:29:03 +01:00
scoreupd[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
scrolly3.cpp [Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3) 2021-07-21 00:35:02 +02:00
setup.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
setup.cpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
setup[bss].asm [Maintenance] [th04/th05] Unused setup and Music Room data 2019-12-29 21:15:43 +01:00
setup[data].asm [Reverse-engineering] [th04/th05] BGM/SE mode setup strings 2019-12-22 15:37:45 +01:00
shared.inc [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
slowdown.cpp [Decompilation] [th04/th05] Turbo/Slow Mode slowdown 2021-07-31 20:19:33 +02:00
snd_dlym.cpp [Decompilation] [th03/th04] snd_delay_until_measure() 2021-01-05 21:56:57 +01:00
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_load.cpp [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
snd_mmdr.c [Decompilation] [th04/th05] snd_mmd_resident() 2021-05-11 18:47:57 +02:00
snd_mode.cpp [Decompilation] [th04/th05] snd_determine_modes() 2021-05-11 18:47:59 +02:00
snd_pmdr.c [Decompilation] [th04/th05] snd_pmd_resident() 2021-05-11 18:47:56 +02:00
snd_se.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
snd_se_r.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
th04.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
vector.cpp [Translation unit catch-up] [th04] vector1_at(), vector2_at() 2021-05-11 18:47:54 +02:00
zunsoft.asm [Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free() 2021-03-20 02:36:36 +01:00
zunsoft.h [Maintenance] Templatize RGB and palette types for 4- and 8-bit components 2020-01-05 19:06:32 +01:00
zunsoft[bss].asm
zunsoft[data].asm [Reverse-engineering] [th04/th05] ZUN Soft logo 2019-12-17 23:26:57 +01:00