ReC98/th03
nmlgc 08488e2594 [Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables
What is this, reversed Hungarian notation? For gaiji strings, it makes
sense because there's no difference in the access code to regular
strings, but you can't really do anything with a union itself.
(Besides passing it to a function in a type-safe way, but that's cool.)

Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-27 01:29:03 +01:00
..
core [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
formats [Maintenance] Highlight dependencies on pseudoregisters with the `asm` keyword 2022-02-18 09:36:34 +01:00
gaiji [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
hardware [Maintenance] Highlight dependencies on pseudoregisters with the `asm` keyword 2022-02-18 09:36:34 +01:00
hiscore [Decompilation] [th03] High score menu: Name entering loop 2021-12-27 18:38:32 +01:00
main [Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables 2022-03-27 01:29:03 +01:00
math [Maintenance] Change the inline assembly keyword to `_asm` 2022-02-18 09:36:34 +01:00
op [Maintenance] Move the contents of `music/` subdirectories under `op/` 2022-03-25 14:10:59 +01:00
shiftjis [Decompilation] [th03] High score menu: Rendering a single row 2021-12-27 18:38:32 +01:00
snd [Translation unit catch-up] [th03/th04/th05] snd_delay_until_measure(), game_exit_to_dos() 2021-05-11 18:48:00 +02:00
sprites [Reverse-engineering] [th03] Player: Useless ID / attack sprite offset variable 2022-02-18 09:36:34 +01:00
arg_bx.inc [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
cdg_load.cpp [Decompilation] [th03] .CDG: Loading and freeing 2021-01-05 22:17:48 +01:00
cdg_p_na.asm [Maintenance] [th03/th04/th05] .CDG: Mirror implementation macros in ASM land 2021-04-03 22:16:01 +02:00
cdg_put.asm [Separate translation units] [th03] .CDG display (undecompilable) 2021-04-03 22:19:51 +02:00
cfg_lres.cpp [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
collmap.asm [Reverse-engineering] [th03] Collision bitmap: Drawing slopes (undecompilable) 2022-02-18 09:36:34 +01:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
common.inc [Reverse-engineering] [th03] Collision bitmap: Variables and constants 2022-02-18 09:36:34 +01:00
exit.c [Translation unit catch-up] [th03/th04] game_exit() 2021-04-03 22:29:12 +02:00
exitmain.cpp [Decompilation] [th03] game_exit_from_mainl_to_main() 2021-01-05 22:16:19 +01:00
grppsafx.cpp [Decompilation] [th03] graph_putsa_fx() 2021-01-05 22:08:56 +01:00
hfliplut.asm [Translation unit catch-up] [th04] hflip_lut_generate() 2021-04-21 17:45:20 +02:00
initmain.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
initop.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
inp_m_w.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
inp_wait.cpp [Decompilation] [th03] input_wait_for_ok_or_measure() 2021-01-05 21:54:02 +01:00
input_s.cpp [Decompilation] [th03] Low-level input 2021-04-03 22:09:26 +02:00
main_010.cpp [Decompilation] [th03] Player: Collision detection 2022-02-18 09:36:34 +01:00
main_011.cpp [Decompilation] [th03] Player: Collision detection 2022-02-18 09:36:34 +01:00
mem.h [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mem.inc [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mrs.cpp [Decompilation] [th03] .MRS: Persistent horizontal flipping 2020-11-16 20:01:31 +01:00
op_01.cpp [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
op_02.cpp [Decompilation] [th03] YUME.NEM: Encryption and saving 2021-12-27 03:59:30 +01:00
op_03.cpp [Decompilation] [th03] YUME.NEM: Loading 2021-12-27 03:59:33 +01:00
pi_load.cpp [Separate translation units] [th02/th03/th04] pi_load() 2021-01-05 20:01:44 +01:00
pi_put.cpp [Translation unit catch-up] [th03] .PI blitting 2021-03-20 02:36:43 +01:00
pi_put_i.cpp [Decompilation] [th03] pi_put_interlace_8() 2021-03-20 02:17:08 +01:00
pi_put_q.cpp [Decompilation] [th03/th04] pi_put_quarter_8() 2021-01-05 19:47:12 +01:00
playchar.hpp [Reverse-engineering] [th03] YUME.NEM: Structure 2021-12-27 01:16:03 +01:00
regist.cpp [Decompilation] [th03] YUME.NEM: Encryption and saving 2021-12-27 03:59:30 +01:00
res_yume.cpp [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
resident.hpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
score.h [Decompilation] [th03] High score menu: Making room for a new high score 2021-12-27 03:59:33 +01:00
scoredat.cpp [Decompilation] [th03] YUME.NEM: Decryption 2021-12-27 03:59:02 +01:00
snd_dlym.cpp [Decompilation] [th03/th04] snd_delay_until_measure() 2021-01-05 21:56:57 +01:00
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_se.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
sprite16.cpp [Maintenance] Macros: Update to current coding standards 2022-03-25 14:05:36 +01:00
sprite16.hpp [Maintenance] [th03] Add a separate type for SPRITE16 sprite area offsets 2022-02-18 09:36:34 +01:00
sprite16.inc [Decompilation] [th03] Sprite display calls 2019-11-28 23:14:21 +01:00
sprite16[bss].asm [Reverse-engineering] [th03] Playfield sprite clipping coordinates 2019-11-28 23:12:10 +01:00
start.asm [Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl 2020-09-07 21:18:40 +02:00
start[data].asm [Reverse-engineering] [th03] Demo initialization 2020-02-23 16:58:30 +01:00
th03.inc [Reverse-engineering] [th03] Collision bitmap: Variables and constants 2022-02-18 09:36:34 +01:00
vector1.cpp [Decompilation] [th03] 1D vector construction 2021-04-03 22:27:12 +02:00
vector2.cpp [Decompilation] [th03/th04/th05] 2D direction vector construction 2021-04-04 00:02:50 +02:00