ReC98/th01
nmlgc f07089017f [Maintenance] Rename the extension of game-specific ASM includes to .inc
Rule of thumb going forward: Everything that emits data is .asm,
everything that doesn't is .inc.
(Let's hope that th01_reiiden_2.inc won't exist for that much longer!)

Part of P0032, funded by zorg.
2019-09-21 13:03:56 +02:00
..
hardware [Reduction] Page flipping 2018-12-30 00:16:18 +01:00
fuuin_05.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
fuuin_06.c [C decompilation] [th01] Text mode functions 2015-03-11 23:29:58 +01:00
fuuin_11.c [Maintenance] Fix any whitespace issues in our own code 2015-09-07 15:44:48 +02:00
fuuin_12.c [C decompilation] [th01/fuuin] Slow 2x VRAM region scaling 2015-03-09 17:58:30 +01:00
fuuin_13.c [C decompilation] [th01] MDRV2 calls 2015-02-21 20:48:58 +01:00
grps2xsc.c [Maintenance] Fix any whitespace issues in our own code 2015-09-07 15:44:48 +02:00
main_03.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
main_04.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
main_12.c [C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff 2015-03-07 17:43:39 +01:00
main_13.c [C decompilation] [th01/reiiden] Randomly shaped VRAM copy functions, #1 2015-03-10 17:39:00 +01:00
main_14.c [C decompilation] [th01/reiiden] 2D vector construction 2015-03-13 23:03:39 +01:00
main_16.c [C decompilation] [th01] MDRV2 calls 2015-02-21 20:48:58 +01:00
mdrv2.c [Maintenance] Fix any whitespace issues in our own code 2015-09-07 15:44:48 +02:00
op_03.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
op_04.c [C decompilation] [th01] Text mode functions 2015-03-11 23:29:58 +01:00
op_10.c [C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff 2015-03-07 17:43:39 +01:00
op_11.c [C decompilation] [th01/op] Archive functions 2015-03-05 23:12:14 +01:00
op_12.cpp [C decompilation] [th01/op] Archive functions 2015-03-05 23:12:14 +01:00
pf.asm [C decompilation] [th01/op] Archive functions 2015-03-05 23:12:14 +01:00
pf.cpp [C decompilation] [th01/op] Archive functions 2015-03-05 23:12:14 +01:00
pf[bss].asm [C decompilation] [th01/op] Archive functions 2015-03-05 23:12:14 +01:00
pf[data].asm [C decompilation] [th01/op] Archive functions 2015-03-05 23:12:14 +01:00
player_is_hit[bss].asm [Reverse-engineering] [th01/th02/th04/th05] Player hit flag 2018-12-15 22:57:36 +01:00
ranks.h [C decompilation] [th02/op] High score screen 2015-03-03 04:25:19 +01:00
resstuff.c [C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff 2015-03-07 17:43:39 +01:00
th01.h [C decompilation] [th01] Text mode functions 2015-03-11 23:29:58 +01:00
th01.inc [Maintenance] Rename the extension of game-specific ASM includes to .inc 2019-09-21 13:03:56 +02:00
ztext.c [C decompilation] [th01] Text mode functions 2015-03-11 23:29:58 +01:00
ztext[data].asm [C decompilation] [th01] Text mode functions 2015-03-11 23:29:58 +01:00
zunsoft.c [C decompilation] [th01/reiiden] 2D vector construction 2015-03-13 23:03:39 +01:00