ReC98/th01
Egor 0460072f25 [Decompilation] [th01] mdrv2_resident
I thought this would be a good target for my first attempt at
decompilation. Should have known something was up, because it's the only
undecompiled proc in the translation unit.

Oh well, SCOPY stands for "structure copy" anyway. /s
2019-11-04 22:14:10 +01:00
..
hardware [Reduction] Page flipping 2018-12-30 00:16:18 +01:00
fuuin_05.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
fuuin_06.c [C decompilation] [th01] Text mode functions 2015-03-11 23:29:58 +01:00
fuuin_11.c [Maintenance] Fix any whitespace issues in our own code 2015-09-07 15:44:48 +02:00
fuuin_12.c [C decompilation] [th01/fuuin] Slow 2x VRAM region scaling 2015-03-09 17:58:30 +01:00
fuuin_13.c [C decompilation] [th01] MDRV2 calls 2015-02-21 20:48:58 +01:00
grps2xsc.c [Maintenance] Fix any whitespace issues in our own code 2015-09-07 15:44:48 +02:00
main_03.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
main_04.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
main_12.c [C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff 2015-03-07 17:43:39 +01:00
main_13.c [C decompilation] [th01/reiiden] Randomly shaped VRAM copy functions, #1 2015-03-10 17:39:00 +01:00
main_14.c [C decompilation] [th01/reiiden] 2D vector construction 2015-03-13 23:03:39 +01:00
main_16.c [C decompilation] [th01] MDRV2 calls 2015-02-21 20:48:58 +01:00
mdrv2.c [Decompilation] [th01] mdrv2_resident 2019-11-04 22:14:10 +01:00
mdrv2[data].asm [Decompilation] [th01] mdrv2_resident 2019-11-04 22:14:10 +01:00
op_03.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
op_04.c [C decompilation] [th01] Text mode functions 2015-03-11 23:29:58 +01:00
op_10.c [C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff 2015-03-07 17:43:39 +01:00
op_11.c [C decompilation] [th01/op] Archive functions 2015-03-05 23:12:14 +01:00
op_12.cpp [C decompilation] [th01/op] Archive functions 2015-03-05 23:12:14 +01:00
pf.asm [C decompilation] [th01/op] Archive functions 2015-03-05 23:12:14 +01:00
pf.cpp [C decompilation] [th01/op] Archive functions 2015-03-05 23:12:14 +01:00
pf[bss].asm [C decompilation] [th01/op] Archive functions 2015-03-05 23:12:14 +01:00
pf[data].asm [C decompilation] [th01/op] Archive functions 2015-03-05 23:12:14 +01:00
player_is_hit[bss].asm [Reverse-engineering] [th01/th02/th04/th05] Player hit flag 2018-12-15 22:57:36 +01:00
ranks.h [C decompilation] [th02/op] High score screen 2015-03-03 04:25:19 +01:00
resstuff.c [C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff 2015-03-07 17:43:39 +01:00
th01.h [C decompilation] [th01] Text mode functions 2015-03-11 23:29:58 +01:00
th01.inc [Reverse-engineering] [th01/th02/th04/th05] Player invincibility frames 2019-09-24 21:57:53 +02:00
ztext.c [C decompilation] [th01] Text mode functions 2015-03-11 23:29:58 +01:00
ztext[data].asm [C decompilation] [th01] Text mode functions 2015-03-11 23:29:58 +01:00
zunsoft.c [C decompilation] [th01/reiiden] 2D vector construction 2015-03-13 23:03:39 +01:00