..
add_1.asm
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-04-30 14:37:28 +02:00
b4ball.hpp
[Maintenance] [th05] Custom entities: Introduce separate template structures
2022-05-01 00:22:02 +02:00
b4balls_add.asm
[Maintenance] [th05] Correctly declare the rank-based speed tuning function
2021-07-31 20:19:33 +02:00
b4balls_render.asm
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
b6_custombullets_render.asm
[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
2022-11-30 17:00:42 +01:00
b6ball.cpp
[Maintenance] Declare the optimization_barrier() a single time
2022-07-10 13:45:18 +02:00
b6ball.hpp
[Decompilation] [th05] Shinki: Main function
2022-05-01 00:22:03 +02:00
cheeto.hpp
[Maintenance] [th05] Custom entities: Introduce separate template structures
2022-05-01 00:22:02 +02:00
cheeto[bss].asm
[Naming] [th05] Officially rename "curve bullets" to "cheetos"
2022-04-29 03:28:44 +02:00
cheeto_u.cpp
[Maintenance] Review any redundancies and label them as ZUN bloat
2022-08-16 01:43:14 +02:00
cheetos_render.asm
[Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions
2022-05-01 00:22:03 +02:00
clip.cpp
[Maintenance] Remove `extern "C"` from more areas of code
2022-06-24 23:28:19 +02:00
laser.cpp
[Decompilation] [th05] Lasers: Update function
2023-01-17 12:16:49 +01:00
laser.hpp
[Decompilation] [th05] Lasers: Update function
2023-01-17 12:16:49 +01:00
laser_rh.cpp
[Decompilation] [th05] Lasers: Update function
2023-01-17 12:16:49 +01:00
lasers[bss].asm
[Decompilation] [th05] Lasers: Update function
2023-01-17 12:16:49 +01:00
lasers_render[bss].asm
[Maintenance] [th05] Move laser-related code to the `main/bullets` subdirectory
2022-03-05 15:31:50 +01:00
lasers_update_render.asm
[Decompilation] [th05] Lasers: Update function
2023-01-17 12:16:49 +01:00
patnum.cpp
[Maintenance] Remove `extern "C"` from more areas of code
2022-06-24 23:28:19 +02:00
pellet_r[bss].asm
[Reverse-engineering] [th05] Bullets: Pellet delay cloud render list
2020-08-28 15:31:02 +02:00
sword.hpp
[Maintenance] [th05] Custom entities: Introduce separate template structures
2022-05-01 00:22:02 +02:00
swords_add_update.asm
[Decompilation] [th05] Bullets: Sprite selection by angle
2022-05-01 00:22:04 +02:00
swords_render.asm
[Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT
2020-09-30 18:12:53 +02:00
tune.cpp
[Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header
2022-04-30 14:37:46 +02:00
types.h
[Maintenance] [th05] Bullets: Rearrange comments for circular group types
2023-01-17 10:35:57 +01:00
types.inc
[Reverse-engineering] [th05] Bullets: Fix wrongly RE'd slowdown logic
2021-07-31 20:19:33 +02:00