ReC98/th04/snd
nmlgc 0e96a8e578 [Research] Document why TH02 and TH03 must manually pause BGM before loading
And the fact that TH04 and TH05 do it automatically. This allows us to
share the 'm' command implementation between the cutscene system and
the upcoming decompilation of TH04's dialog system… after developing
another new piece of decompilation tech 👀

Part of P0258, funded by [Anonymous] and Blue Bolt.
2023-10-31 22:33:41 +01:00
..
detmodes.cpp [Contributing] Introduce a new "ZUN landmine" label for invisible bugs 2023-02-28 08:08:10 +01:00
interrupt[bss].asm [Maintenance] Move the sound driver function slices from hardware/ to snd/ 2015-03-15 23:01:31 +01:00
load.cpp [Build] Compile shared translation units in 386 mode by default 2023-06-30 19:59:11 +02:00
load[data].asm [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
pmd_res.c [Maintenance] Change the inline assembly keyword to `_asm` 2022-02-18 09:36:34 +01:00
se_priority[data].asm [Maintenance] Move the sound driver function slices from hardware/ to snd/ 2015-03-15 23:01:31 +01:00
snd.h [Research] Document why TH02 and TH03 must manually pause BGM before loading 2023-10-31 22:33:41 +01:00
snd.inc [Separate translation units] [th05] snd_kaja_interrupt() (undecompilable) 2021-03-19 19:16:01 +01:00
snd[data].asm [Separate translation units] [th05] snd_kaja_interrupt() (undecompilable) 2021-03-19 19:16:01 +01:00