ReC98/th01/main/player
nmlgc 8943b52167 [Maintenance] Introduce types for VRAM colors and their components
Finally differentiating between colors and columns at least at the type
level.

Part of P0245, funded by [Anonymous], Blue Bolt, Ember2528, and Yanga.
2023-06-30 19:59:11 +02:00
..
anim.cpp [Maintenance] Introduce a VRAM byte bit constant 2023-02-28 08:08:17 +01:00
anim.hpp [Contributing] Define `struct`, `class` and `template` naming conventions 2022-08-08 20:10:38 +02:00
bomb.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
bomb.hpp [Maintenance] [th01] Interpret redundant resident structure copies as such 2023-02-28 08:07:52 +01:00
bomb_d_f.cpp [Naming] [th01] Use a consistent `rem_` prefix for current lives and bombs 2023-02-28 08:07:52 +01:00
gameover.cpp [Naming] [th01] Extra bombs per life lost 2023-02-28 08:07:52 +01:00
gameover.hpp [Decompilation] [th01] Player: Game Over animation 2022-08-14 23:23:25 +02:00
inv_spr.cpp [Contributing] Introduce a new "ZUN landmine" label for invisible bugs 2023-02-28 08:08:10 +01:00
move.cpp [Decompilation] [th01] Player / REIIDEN.EXE .PTN: Move most data to C land 2022-08-08 20:15:45 +02:00
orb.cpp [Contributing] Introduce a new "ZUN landmine" label for invisible bugs 2023-02-28 08:08:10 +01:00
orb.hpp [Decompilation] [th01] REIIDEN.EXE: main() 2022-08-15 00:44:05 +02:00
player.cpp [Contributing] Introduce a new "ZUN landmine" label for invisible bugs 2023-02-28 08:08:10 +01:00
player.hpp [Maintenance] [th01] Interpret redundant resident structure copies as such 2023-02-28 08:07:52 +01:00
shot.cpp [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
shot.hpp [Maintenance] [th01] Introduce a top/left coordinate type for other branches 2023-02-28 08:07:53 +01:00