mirror of https://github.com/nmlgc/ReC98.git
218 lines
5.7 KiB
C++
218 lines
5.7 KiB
C++
/* ReC98
|
|
* -----
|
|
* Mima's shot control functions
|
|
*/
|
|
|
|
#pragma codeseg main_01_TEXT
|
|
|
|
extern "C" {
|
|
#include "th05/i_shot.hpp"
|
|
#define cycle _AL
|
|
|
|
void pascal near shot_mima_l2(void)
|
|
{
|
|
SHOT_FUNC_INIT(2, SC_6X, SC_3X, i++);
|
|
while(( shot = shots_add() ) != NULL) {
|
|
if(sai.i <= 2) {
|
|
if(sai.i == 2) { shot->from_option_l(); }
|
|
else/*i == 1*/ { shot->from_option_r(); }
|
|
shot->pos.velocity.y = -20;
|
|
shot->set_option_sprite_and_damage(5);
|
|
} else {
|
|
shot->set_random_angle_forwards();
|
|
shot->damage = 8;
|
|
}
|
|
if(sai.next() <= 0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void pascal near shot_mima_l3(void)
|
|
{
|
|
SHOT_FUNC_INIT(2, SC_6X, SC_3X, i += 2);
|
|
while(( shot = shots_add() ) != NULL) {
|
|
if(sai.i <= 2) {
|
|
if(sai.i == 2) { shot->from_option_l(); }
|
|
else/*i == 1*/ { shot->from_option_r(); }
|
|
shot->pos.velocity.y = -20;
|
|
shot->set_option_sprite_and_damage(5);
|
|
} else {
|
|
if(sai.i == 4) { shot->pos.cur.x -= 8; }
|
|
else/*i == 3*/ { shot->pos.cur.x += 8; }
|
|
shot->pos.velocity.y = -12;
|
|
shot->damage = 7;
|
|
}
|
|
if(sai.next() <= 0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void pascal near shot_mima_l4(void)
|
|
{
|
|
SHOT_FUNC_INIT(4, SC_6X, SC_3X, i += 2);
|
|
while(( shot = shots_add() ) != NULL) {
|
|
if(sai.i <= 4) {
|
|
switch(sai.i - 1) {
|
|
// Beware, non-sequential case order!
|
|
case 1: VELOCITY_X(-1); shot->from_option_l(); break;
|
|
case 0: VELOCITY_X( 1); shot->from_option_r(); break;
|
|
case 3: shot->from_option_l(); break;
|
|
case 2: shot->from_option_r(); break;
|
|
}
|
|
shot->pos.velocity.y = -20;
|
|
shot->set_option_sprite_and_damage(4);
|
|
} else {
|
|
if(sai.i == 6) { shot->pos.cur.x -= 8; }
|
|
else/* i== 5*/ { shot->pos.cur.x += 8; }
|
|
shot->pos.velocity.y = -12;
|
|
shot->damage = 7;
|
|
}
|
|
if(sai.next() <= 0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void pascal near shot_mima_l5(void)
|
|
{
|
|
SHOT_FUNC_INIT(4, SC_6X, SC_3X, i += 3);
|
|
sai.angle = 186;
|
|
while(( shot = shots_add() ) != NULL) {
|
|
if(sai.i <= 4) {
|
|
switch(sai.i - 1) {
|
|
// Beware, non-sequential case order!
|
|
case 0: VELOCITY_X( 1); shot->from_option_l(); break;
|
|
case 3: shot->from_option_l(); break;
|
|
case 1: VELOCITY_X(-1); shot->from_option_r(); break;
|
|
case 2: shot->from_option_r(); break;
|
|
}
|
|
shot->pos.velocity.y = -20;
|
|
shot->set_option_sprite_and_damage(4);
|
|
} else {
|
|
shot_velocity_set(&shot->pos.velocity, sai.angle);
|
|
sai.angle += 6;
|
|
shot->damage = 7;
|
|
}
|
|
if(sai.next() <= 0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void pascal near shot_mima_l6(void)
|
|
{
|
|
SHOT_FUNC_INIT(4, SC_6X, SC_3X, i += 3);
|
|
sai.angle = 186;
|
|
while(( shot = shots_add() ) != NULL) {
|
|
if(sai.i <= 4) {
|
|
switch(sai.i - 1) {
|
|
case 0: VELOCITY_X( 1); shot->from_option_r(); break;
|
|
case 1: VELOCITY_X(-1); shot->from_option_l(); break;
|
|
case 2: VELOCITY_X(-0.5); shot->from_option_r(); break;
|
|
case 3: VELOCITY_X( 0.5); shot->from_option_l(); break;
|
|
}
|
|
shot->pos.velocity.y = -20;
|
|
shot->set_option_sprite_and_damage(4);
|
|
} else {
|
|
shot_velocity_set(&shot->pos.velocity, sai.angle);
|
|
sai.angle += 6;
|
|
shot->damage = 7;
|
|
}
|
|
if(sai.next() <= 0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void pascal near shot_mima_l7(void)
|
|
{
|
|
SHOT_FUNC_INIT(6, SC_6X, SC_3X, i += 3);
|
|
sai.angle = 186;
|
|
while(( shot = shots_add() ) != NULL) {
|
|
if(sai.i <= 6) {
|
|
switch(sai.i - 1) {
|
|
// Beware, non-sequential case order!
|
|
case 0: VELOCITY_X( 1); shot->from_option_r(4); break;
|
|
case 1: VELOCITY_X(-1); shot->from_option_l(4); break;
|
|
case 2: VELOCITY_X(-0.5); shot->from_option_r(); break;
|
|
case 4: shot->from_option_r(); break;
|
|
case 3: VELOCITY_X( 0.5); shot->from_option_l(); break;
|
|
case 5: shot->from_option_l(); break;
|
|
}
|
|
shot->pos.velocity.y = -20;
|
|
shot->set_option_sprite_and_damage(4);
|
|
} else {
|
|
shot_velocity_set(&shot->pos.velocity, sai.angle);
|
|
sai.angle += 6;
|
|
shot->damage = 7;
|
|
}
|
|
if(sai.next() <= 0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void pascal near shot_mima_l8(void)
|
|
{
|
|
SHOT_FUNC_INIT(6, SC_6X, SC_3X, i += 3);
|
|
sai.angle = 186;
|
|
while(( shot = shots_add() ) != NULL) {
|
|
if(sai.i <= 6) {
|
|
shot->pos.velocity.y = -20;
|
|
switch(sai.i - 1) {
|
|
// Beware, non-sequential case order!
|
|
case 0: VELOCITY_XY( 1.75f, -18); shot->from_option_r(8); break;
|
|
case 1: VELOCITY_XY(-1.75f, -18); shot->from_option_l(8); break;
|
|
case 2: VELOCITY_X (-0.5f); shot->from_option_r(); break;
|
|
case 4: shot->from_option_r(); break;
|
|
case 3: VELOCITY_X ( 0.5f); shot->from_option_l(); break;
|
|
case 5: shot->from_option_l(); break;
|
|
}
|
|
shot->pos.velocity.y = -20;
|
|
shot->set_option_sprite_and_damage(4);
|
|
} else {
|
|
shot_velocity_set(&shot->pos.velocity, sai.angle);
|
|
sai.angle += 6;
|
|
shot->damage = 7;
|
|
}
|
|
if(sai.next() <= 0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void pascal near shot_mima_l9(void)
|
|
{
|
|
SHOT_FUNC_INIT(6, SC_6X, SC_3X, i += 4);
|
|
while(( shot = shots_add() ) != NULL) {
|
|
if(sai.i <= 6) {
|
|
shot->pos.velocity.y = -20;
|
|
switch(sai.i - 1) {
|
|
case 0: VELOCITY_XY( 2.625f, -18); shot->from_option_r(8); break;
|
|
case 1: VELOCITY_XY(-2.625f, -18); shot->from_option_l(8); break;
|
|
case 2: VELOCITY_X (-0.5f); shot->from_option_r(); break;
|
|
case 3: VELOCITY_X ( 0.5f); shot->from_option_l(); break;
|
|
case 4: VELOCITY_X ( 0.5f); shot->from_option_r(); break;
|
|
case 5: VELOCITY_X (-0.5f); shot->from_option_l(); break;
|
|
}
|
|
shot->set_option_sprite_and_damage(4);
|
|
} else {
|
|
switch(sai.i - 7u) {
|
|
case 0: sai.angle = 184; break;
|
|
case 1: sai.angle = 192; shot->pos.cur.x -= 8; break;
|
|
case 2: sai.angle = 192; shot->pos.cur.x += 8; break;
|
|
case 3: sai.angle = 200; break;
|
|
}
|
|
shot_velocity_set(&shot->pos.velocity, sai.angle);
|
|
shot->damage = 7;
|
|
}
|
|
if(sai.next() <= 0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|