mirror of https://github.com/nmlgc/ReC98.git
69 lines
1.1 KiB
C++
69 lines
1.1 KiB
C++
/* ReC98
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* -----
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* Generic shot control functions
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*/
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#pragma codeseg main_01_TEXT
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extern "C" {
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#include "th05/i_shot.hpp"
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#include "th02/snd/snd.h"
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char pascal near shot_cycle_init(void)
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{
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char cycle_flag = 0;
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switch(shot_time) {
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case 18:
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cycle_flag = SC_6X | SC_3X | SC_2X | SC_1X;
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snd_se_play(1);
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break;
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case 15:
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cycle_flag = SC_6X;
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break;
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case 12:
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cycle_flag = SC_6X | SC_3X;
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snd_se_play(1);
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break;
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case 9:
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cycle_flag = SC_6X | SC_2X;
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break;
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case 6:
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cycle_flag = SC_6X | SC_3X;
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snd_se_play(1);
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break;
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case 3:
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cycle_flag = SC_6X;
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break;
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default:
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return 0;
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}
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shot_ptr = shots;
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shot_last_id = 0;
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return cycle_flag;
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}
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void pascal near shot_l0(void)
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{
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if( (shot_cycle_init() & SC_3X) == 0) {
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return;
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}
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shot_t near *shot;
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if(( shot = shots_add() ) != NULL) {
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shot->damage = 10;
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}
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}
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void pascal near shot_l1(void)
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{
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if( (shot_cycle_init() & SC_3X) == 0) {
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return;
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}
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shot_t near *shot;
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if(( shot = shots_add() ) != NULL) {
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shot_velocity_set(&shot->pos.velocity, randring_angle(7, 188));
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shot->damage = 10;
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}
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}
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}
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