mirror of https://github.com/nmlgc/ReC98.git
72 lines
1.0 KiB
NASM
72 lines
1.0 KiB
NASM
proc_defconv snd_se_reset
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mov _snd_se_frame, 0
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mov _snd_se_playing, -1
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ret
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endp_defconv
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even
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retfunc macro
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if GAME ge 3
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ret 2
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else
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ret
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endif
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endm
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proc_defconv snd_se_play
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@@se = [bp+6]
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push bp
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mov bp, sp
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mov dx, @@se
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cmp _snd_fm_possible, 0
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jz short @@ret
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cmp _snd_se_playing, -1
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jnz short @@priority?
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mov _snd_se_playing, dl
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pop bp
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retfunc
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@@priority?:
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mov al, _snd_se_playing
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mov ah, 0
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mov bx, ax
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mov al, _snd_se_priorities[bx]
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mov bx, dx
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cmp al, _snd_se_priorities[bx]
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ja short @@ret
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mov _snd_se_playing, dl
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mov _snd_se_frame, 0
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@@ret:
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pop bp
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retfunc
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endp_defconv
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even
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proc_defconv snd_se_update
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cmp _snd_fm_possible, 0
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jz short @@ret
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cmp _snd_se_playing, -1
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jz short @@ret
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cmp _snd_se_frame, 0
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jnz short @@unlock?
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mov ah, PMD_SE_PLAY
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mov al, _snd_se_playing
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int 60h
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@@unlock?:
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inc _snd_se_frame
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mov al, _snd_se_playing
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mov ah, 0
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mov bx, ax
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mov al, _snd_se_priority_frames[bx]
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cmp al, _snd_se_frame
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jnb short @@ret
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mov _snd_se_frame, 0
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mov _snd_se_playing, -1
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@@ret:
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ret
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endp_defconv
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even
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