ReC98/libs/sprite16
nmlgc 6c4852f789 [Position independence] False positives in master.lib GRCG function calls
Yup, function parameters that can clearly be identified as coordinates
are by far the fastest way to raise the calculated position
independence percentage. Kinda makes it sound like useless work, which
I'm only doing because it's dictated by some counting algorithm on a
website, but decompilation will want to un-hex all of these values
anyway. We're merely doing that right now, across all games.

Part of P0058, funded by -Tom-.
2019-11-14 00:51:48 +01:00
..
sprite16.asm [th03] Identify ZUNSP.COM as a rebrand of Promisence Soft's SPRITE16.COM driver 2019-11-06 23:30:43 +01:00
sprite16.doc [th03] Identify ZUNSP.COM as a rebrand of Promisence Soft's SPRITE16.COM driver 2019-11-06 23:30:43 +01:00
sprite16.h [Position independence] False positives in master.lib GRCG function calls 2019-11-14 00:51:48 +01:00
sprite16.inc [Position independence] False positives in master.lib GRCG function calls 2019-11-14 00:51:48 +01:00