ReC98/th05/sprites
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
..
gaiji.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
main_pat.h [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
main_pat.inc [Decompilation] [th05] EX-Alice: 16×16 sprite overrides 2023-07-01 05:22:23 +02:00
piano_l.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
piano_l.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00