ReC98/th01/core/resstuff.hpp

19 lines
556 B
C++

#include "th01/resident.hpp"
// Allocates the resident structure if it doesn't exist yet, and initializes
// the given bunch of data with the respective values.
void resident_create_and_stuff_set(
int8_t rank,
bgm_mode_t bgm_mode,
int8_t rem_bombs,
int8_t credit_lives_extra,
long rand
);
// Retrieves another incomplete bunch of data from the resident structure.
// Returns 0 on success, 1 on error.
int resident_stuff_get(uint8_t& rank, unsigned long& rand, int& stage_id);
// Frees the resident structure if it exists.
void resident_free(void);