ReC98/th01/sprites
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
..
bonusbox.bmp [Decompilation] [th01] Stage bonus: Background box opening animation 2022-08-11 23:18:29 +02:00
bonusbox.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
ileave_m.bmp [Decompilation] [th01] Interleaving both VRAM pages in an 8×8 square 2020-09-28 13:09:49 +02:00
ileave_m.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
laser_s.bmp [Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites 2020-10-06 13:52:22 +02:00
laser_s.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
leaf.hpp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
leaf_l.bmp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
leaf_r.bmp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
leaf_s.bmp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
main_grc.h [Maintenance] [th01] .GRC: Define the slot count in terms of used slot IDs 2021-11-07 22:49:27 +01:00
main_ptn.h [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
mousecur.bmp [Decompilation] [th01] VSync interrupt handler: Move all data to C land 2022-08-11 23:21:23 +02:00
pellet.bmp
pellet.h
pellet_c.bmp
pellet_c.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
pillar.bmp [Decompilation] [th01] Mima: Flame pillar rendering 2022-07-17 20:15:54 +02:00
pillar.hpp [Decompilation] [th01] Mima: Flame pillar rendering 2022-07-17 20:15:54 +02:00
shape8x8.bmp [Maintenance] [th01] Merge invincibility sprites into the regular 8×8 shapes 2021-08-22 14:55:54 +02:00
shape8x8.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00