; item_type_t IT_POWER = 0 IT_POINT = 1 IT_DREAM = 2 IT_BIGPOWER = 3 IT_BOMB = 4 IT_1UP = 5 IT_FULLPOWER = 6 item_t struc flag db ? db ? pos motion_t ITEM_type db ? ITEM_unknown db ? ITEM_patnum dw ? pulled_to_player dw ? item_t ends ITEM_W = 16 ITEM_H = 16 ITEM_PULL_SPEED = 10 if GAME eq 5 ITEM_COUNT = 40 else ITEM_COUNT = 32 endif public _items _items item_t ITEM_COUNT dup() ; 4 additional unused one, for some reason? item_t 4 dup()