if GAME eq 4 bullet_template_delta_t union spread_angle db ? stack_speed db ? bullet_template_delta_t ends endif bullet_template_t struc spawn_type db ? patnum db ? BT_origin Point if GAME eq 5 pattern db ? BT_special_motion db ? spread db ? spread_angle_delta db ? BT_stack db ? stack_speed_delta db ? BT_angle db ? speed db ? else BT_velocity Point pattern db ? BT_angle db ? speed db ? count db ? BT_delta bullet_template_delta_t db ? BT_special_motion db ? db ? endif bullet_template_t ends public _bullet_template _bullet_template bullet_template_t