// Flood-fills the area around a certain backdrop image. Called with the GRCG // in TDW mode and the tile register set to the intended color. extern nearfunc_t_near boss_backdrop_colorfill; // Renders the boss battle background image at the given screen position, // surrounded by the given background [col]. void pascal near boss_backdrop_render(screen_x_t left, vram_y_t top, vc_t col);