item_type_t BOSS_ITEM_DROPS[][5] = { { IT_POWER, IT_POWER, IT_BIGPOWER, IT_POWER, IT_POWER }, #if GAME == 4 { IT_POWER, IT_POWER, IT_POWER, IT_POWER, IT_POWER }, #endif { IT_POINT, IT_POINT, IT_POINT, IT_POINT, IT_POINT }, };