#define PLAYER_W 32 #define PLAYER_H 48 // Grants invincibility when >0. Decrements by 1 each frame in that case. // Works independently from [player_invincible_via_bomb]. extern unsigned char player_invincibility_time; // Grants invincibility as long as it's true. Works independently from // [player_invincibility_time]. extern bool player_invincible_via_bomb;