#define B6BALL_COUNT 63 #define B6BALL_W 32 #define B6BALL_H 32 typedef struct { unsigned char flag; unsigned char angle; motion_t pos; unsigned int age; Subpixel cloud_radius; int patnum_tiny; int decay_frames; int16_t unused; SubpixelLength8 speed; int8_t padding; } b6ball_t; #define b6ball_template (reinterpret_cast(custom_entities[0])) #define b6balls (reinterpret_cast(&custom_entities[1])) void pascal near b6balls_add(); void pascal near b6balls_update(); void pascal near b6balls_render();