GAME = 2 include defconv.inc include th02/mem.inc include th02/hardware/input.inc include th02/math/randring.inc include th02/gaiji/boldfont.inc include th02/score.inc kajacall macro func, param := <0> call _snd_kaja_interrupt pascal, (func shl 8) or (param and 0ffh) endm mikoconfig_t struc id db 10 dup(?) ; = "MIKOConfig" db ? stage db ? debug_flag db ? db ? score dd ? continues_used dw ? rem_bombs db ? rem_lives db ? rank db ? start_power db ? bgm_mode db ? start_bombs db ? start_lives db ? db ? frame dd ? unused_1 dw ? unused_2 db ? main_retval db ? perf db ? unused_3 db ? shottype db ? demo_num db ? skill dw ? unused_4 dw ? score_highest dd ? mikoconfig_t ends END_LINE_LEN = 46 MAP_SIZE = 0C00h ; Player ; ------ MISS_INVINCIBILITY_FRAMES = 220 CONTINUE_INVINCIBILITY_FRAMES = 200 ; ------ ; Bombs ; ----- BOMB_INVINCIBILITY_FRAMES_AFTER = 70 ; ----- ; Bosses ; ------ BOSS_DEFEAT_INVINCIBILITY_FRAMES = 200 ; ------