#define RANDRING_SIZE 256 extern uint8_t randring[RANDRING_SIZE]; #if GAME == 2 extern uint8_t randring_p; uint8_t pascal near randring1_next8(void); uint8_t pascal near randring1_next8_and(uint8_t mask); uint16_t pascal near randring1_next16(void); uint8_t pascal near randring2_next8(void); uint8_t pascal near randring2_next8_and(uint8_t mask); uint16_t pascal near randring2_next16(void); #endif