// Function numbers for the SPRITE16.COM driver, according to SPRITE16.DOC. // Refer to this file for the actual documentation on the functions itself, // the comments here only provide additional context. // Only includes functions that are actually used in TH03. #define SPRITE16 0x42 typedef enum { // Derives SPRITE16's internal alpha masks used for monochrome and // overlapped drawing from the sprite data area in VRAM. Should // consequently be called after every change to that area. SPRITE16_GENERATE_ALPHA = 1, SPRITE16_PUT = 2, SPRITE16_SET_MONO = 3, SPRITE16_SET_COLOR = 4, // Determines whether the VRAM area that will be occupied by newly drawn // sprites will be // • cleared using the alpha mask generated by SPRITE16_GENERATE_ALPHA // before drawing (DX = OVERLAP_CLEAR, default) // • or left as is, with the bits of the new sprite being ORed on top of // the existing VRAM content, separately on every individual bitplane // (DX = OVERLAP_OR). This will consequently produce interesting colors // wherever two sprites overlap. // This setting is ignored when in monochrome mode, which always touches // all bitplanes according to the alpha mask, identical to monochrome // blitting using the GRCG in RMW mode (e.g. using master.lib's // grcg_setcolor()). SPRITE16_SET_OVERLAP = 5, SPRITE16_SET_MASK = 8 } sprite16_func_t; typedef enum { OVERLAP_CLEAR = 1, OVERLAP_OR = 0 } sprite16_overlap_t; #define SPRITE16_RES_Y 200