// Star animation // -------------- static const int BOMB_STAR_COUNT = 48; static const pixel_t BOMB_STAR_W = 16; static const pixel_t BOMB_STAR_H = 16; struct bomb_star_t { SPPoint center; unsigned char angle; SubpixelLength8 speed; }; extern bomb_star_t bomb_stars[BOMB_STAR_COUNT]; void pascal near bomb_stars_update_and_render_for(playchar_t playchar) ; // --------------