#pragma option -zCmain_03_TEXT #include "platform.h" #include "pc98.h" #include "master.hpp" #include "th02/gaiji/gaiji.h" #include "th02/main/playfld.hpp" #include "th02/main/hud/overlay.hpp" void pascal near overlay_int_put( tram_x_t left, tram_y_t y, int digits, long val ) { enum { DIGITS_MAX = 8, }; int i; int gaiji = gb_0_; // ACTUAL TYPE: gaiji_th02_t long divisor = 10000000; // Must match DIGITS_MAX! long digit; bool past_leading_zeroes = false; for(i = DIGITS_MAX; i > digits; i--) { divisor /= 10; } for(i = 0; i < digits; i++) { digit = ((val / divisor) % 10); divisor /= 10; gaiji = (digit + gb_0_); if(digit != 0) { past_leading_zeroes = true; } if(i == (digits - 1)) { past_leading_zeroes = true; } if(past_leading_zeroes) { gaiji_putca((left + (i * GAIJI_TRAM_W)), y, gaiji, TX_WHITE); } } } void overlay_wipe(void) { overlay_fill(TX_WHITE); }