#include "th02/main/hud/hud.h" // Low-level // --------- // Renders the "Enemy!!" caption and the HP bar, showing the given [bar_value] // between 0 and BAR_MAX. void pascal hud_hp_put(int bar_value); // --------- // High-level // ---------- // Renders the HP bar at the fraction of ([hp_cur] / [hp_max]), or instead // takes asingle fill step if the previous bar value was lower. void pascal hud_hp_update_and_render(int hp_cur, int hp_max); // ----------