#include "pc98.h" // ZUN bloat: String alignment consistencies are deliberate and match where the // strings appear on screen relative to each other. Would be easier to use the // same left coordinate for all of them. #define STAFFROLL_TITLE "封魔録  STAFF" #define STAFFROLL_PROGRAM "プログラム   ZUN" #define STAFFROLL_GRAPHIC_1 "グラフィック ZUN" #define STAFFROLL_GRAPHIC_2 "       高附日向" #define STAFFROLL_GRAPHIC_3 "    (オールクリア画)" #define STAFFROLL_MUSIC "MUSIC  ZUN" #define STAFFROLL_TESTER_1 "TEST PLAYER" #define STAFFROLL_TESTER_2 "    かおる" #define STAFFROLL_TESTER_3 "    C−W" #define STAFFROLL_TESTER_4 "   山田 恵一郎" #define STAFFROLL_TESTER_5 " その他大勢のみなさん" #define VERDICT_THANKYOU "Thank you for playing" #define VERDICT_LABEL_SCORE " 最終得点" #define VERDICT_LABEL_CONTINUES "コンティニュー" #define VERDICT_LABEL_RANK "  ランク" #define VERDICT_LABEL_START_LIVES "プレイヤー初期" #define VERDICT_LABEL_START_BOMBS " 霊撃初期数" #define VERDICT_LABEL_TITLE "あなたの腕前" #define VERDICT_COPYRIGHT "1997 ZUN (Amusement Makers)" // TRANSLATORS: Replace with your longest label. static const pixel_t VERDICT_LABEL_W = shiftjis_w(VERDICT_LABEL_CONTINUES);