// Similar to the Music Room comments, TH02 starts with one simple plaintext // file for all text of a stage that stores successive 36-byte lines of dialog, // with 4 unused padding bytes per line. Everything else is hardcoded – effects // shown between text boxes, the face for each box, and even how many boxes are // part of each dialog sequence. #include "shiftjis.hpp" static const shiftjis_ank_amount_t DIALOG_LINE_LENGTH = 36; static const shiftjis_ank_amount_t DIALOG_LINE_SIZE = (DIALOG_LINE_LENGTH + 4); static const int DIALOG_BOX_LINES = 2;