/* ReC98 * ----- * 2nd part of code segment #2 of TH02's OP.EXE */ #include "th02/th02.h" #pragma codeseg op_02_TEXT #pragma option -3 const char pf_fn[] = PF_FN; #include "th02/snd/data.c" #include "th02/snd/se_data.c" #include "th02/hardware/input.c" int game_init_op(void) { if(mem_assign_dos(16000)) { return 1; } vram_planes_set(); graph_start(); graph_clear_both(); vsync_start(); key_beep_off(); text_systemline_off(); text_cursor_off(); egc_start(); pfkey = PF_KEY; pfstart(pf_fn); return 0; } #include "th02/exit.c" #pragma codestring "\x00" #include "th02/snd/mmd_res.c" #include "th02/snd/detmode.c" #include "th02/snd/pmd_res.c" #include "th02/snd/load.c" #include "th02/formats/pi_put.c" #include "th02/snd/kajafunc.c" #include "th02/snd/delaymea.c" #include "th02/snd/se.c" #include "th02/hardware/frmdely1.c"