/* ReC98 * ----- * Yuuka's shot control functions */ #pragma codeseg main_01_TEXT extern "C" { #include "th05/i_shot.hpp" #define cycle _AL #define YUUKA_INNER_L4 \ switch(sai.i - 1) { \ case 0: sai.angle = 186; break; \ case 1: sai.angle = 192; shot->pos.cur.x -= 8; break; \ case 2: sai.angle = 192; shot->pos.cur.x += 8; break; \ case 3: sai.angle = 198; break; \ } \ shot->damage = 7; #define YUUKA_INNER_L5 \ switch(sai.i - 1) { \ case 0: sai.angle = 180; break; \ case 1: sai.angle = 186; break; \ case 2: sai.angle = 192; break; \ case 3: sai.angle = 198; break; \ case 4: sai.angle = 204; break; \ } \ shot->damage = 7; void pascal near shot_yuuka_l2(void) { SHOT_FUNC_INIT(1, SC_3X, SC_1X, i += 2); while(( shot = shots_add() ) != NULL) { if(sai.i == 1) { sai.set_random_angle(15, 184); shot->damage = 9; } else { if(sai.i == 3) { shot->from_option_l(); sai.angle = 184; } else/*i == 2*/ { shot->from_option_r(); sai.angle = 200; } shot->set_option_sprite_and_damage(6); } shot_velocity_set(&shot->pos.velocity, sai.angle); if(sai.next() <= 0) { break; } } } void pascal near shot_yuuka_l3(void) { SHOT_FUNC_INIT(2, SC_3X, SC_2X, add_secondary(2)); char option_only = cycle & SC_3X; while(( shot = shots_add() ) != NULL) { if(sai.i <= 2) { if(sai.i == 2) { shot->pos.cur.x -= 8; } else/*i == 1*/ { shot->pos.cur.x += 8; } shot->damage = 8; } else { if(sai.i == 4) { shot->from_option_l(); sai.angle = 184; } else { shot->from_option_r(); sai.angle = 200; if(option_only == 0) { sai.i = 1; } } shot->set_option_sprite_and_damage(6); shot_velocity_set(&shot->pos.velocity, sai.angle); } if(sai.next() <= 0) { break; } } } void pascal near shot_yuuka_l4(void) { SHOT_FUNC_INIT(3, SC_3X, SC_2X, add_secondary(2)); char option_only = cycle & SC_3X; while(( shot = shots_add() ) != NULL) { if(sai.i <= 3) { if(sai.i == 3) { sai.angle = 180; } shot->damage = 7; sai.angle += 6; } else { if(sai.i == 5) { shot->from_option_l(); sai.set_random_angle(7, 180); } else { shot->from_option_r(); sai.set_random_angle(7, 196); if(option_only == 0) { sai.i = 1; } } shot->pos.velocity.y = 2; shot->set_option_sprite_and_damage(6); } shot_velocity_set(&shot->pos.velocity, sai.angle); if(sai.next() <= 0) { break; } } } void pascal near shot_yuuka_l5(void) { SHOT_FUNC_INIT(3, SC_3X, SC_2X, add_secondary(4)); char option_only = cycle & SC_3X; while(( shot = shots_add() ) != NULL) { if(sai.i <= 3) { shot->damage = 7; if(sai.i == 3) { sai.angle = 180; } sai.angle += 6; } else { switch(sai.i - 4u) { case 0: if(option_only == 0) { sai.i = 1; } shot->from_option_l(); sai.angle = 178; break; case 1: shot->from_option_r(); sai.angle = 206; break; case 2: shot->from_option_l(); sai.angle = 186; break; case 3: shot->from_option_r(); sai.angle = 198; break; } shot->set_option_sprite_and_damage(6); } shot_velocity_set(&shot->pos.velocity, sai.angle); if(sai.next() <= 0) { break; } } } void pascal near shot_yuuka_l6(void) { SHOT_FUNC_INIT(4, SC_3X, SC_2X, add_secondary(4)); char option_only = cycle & SC_3X; while(( shot = shots_add() ) != NULL) { if(sai.i <= 4) { YUUKA_INNER_L4; } else { switch(sai.i - 5u) { case 0: shot->from_option_l(); sai.angle = 176; if(option_only == 0) { sai.i = 1; } break; case 1: shot->from_option_r(); sai.angle = 208; break; case 2: shot->from_option_l(); sai.angle = 184; break; case 3: shot->from_option_r(); sai.angle = 200; break; } shot->set_option_sprite_and_damage(6); } shot_velocity_set(&shot->pos.velocity, sai.angle); if(sai.next() <= 0) { break; } } } void pascal near shot_yuuka_l7(void) { SHOT_FUNC_INIT(4, SC_3X, SC_2X, add_secondary(6)); char option_only = cycle & SC_3X; while(( shot = shots_add() ) != NULL) { if(sai.i <= 4) { YUUKA_INNER_L4; } else { switch(sai.i - 5u) { case 0: shot->from_option_l(); sai.angle = 176; if(option_only == 0) { sai.i = 1; } break; case 1: shot->from_option_r(); sai.angle = 208; break; case 2: shot->from_option_l(); sai.angle = 183; break; case 3: shot->from_option_r(); sai.angle = 201; break; case 4: shot->from_option_l(); sai.angle = 190; break; case 5: shot->from_option_r(); sai.angle = 194; break; } shot->set_option_sprite_and_damage(6); } shot_velocity_set(&shot->pos.velocity, sai.angle); if(sai.next() <= 0) { break; } } } void pascal near shot_yuuka_l8(void) { SHOT_FUNC_INIT(5, SC_3X, SC_2X, add_secondary(6)); char option_only = cycle & SC_3X; while(( shot = shots_add() ) != NULL) { if(sai.i <= 5) { YUUKA_INNER_L5; } else { switch(sai.i - 6u) { case 0: shot->from_option_l(); sai.angle = 176; if(option_only == 0) { sai.i = 1; } break; case 1: shot->from_option_r(); sai.angle = 208; break; case 2: shot->from_option_l(); sai.angle = 183; break; case 3: shot->from_option_r(); sai.angle = 201; break; case 4: shot->from_option_l(); sai.angle = 190; break; case 5: shot->from_option_r(); sai.angle = 194; break; } shot->set_option_sprite_and_damage(6); } shot_velocity_set(&shot->pos.velocity, sai.angle); if(sai.next() <= 0) { break; } } } void pascal near shot_yuuka_l9(void) { SHOT_FUNC_INIT(5, SC_3X, SC_2X, add_secondary(8)); char option_only = cycle & SC_3X; while(( shot = shots_add() ) != NULL) { if(sai.i <= 5) { YUUKA_INNER_L5; } else { switch(sai.i - 6u) { case 0: shot->from_option_l(); sai.angle = 168; if(option_only == 0) { sai.i = 1; } break; case 1: shot->from_option_r(); sai.angle = 216; break; case 2: shot->from_option_l(); sai.angle = 176; break; case 3: shot->from_option_r(); sai.angle = 208; break; case 4: shot->from_option_l(); sai.angle = 184; break; case 5: shot->from_option_r(); sai.angle = 200; break; case 6: shot->from_option_l(); sai.angle = 193; break; case 7: shot->from_option_r(); sai.angle = 191; break; } shot->set_option_sprite_and_damage(6); } shot_velocity_set(&shot->pos.velocity, sai.angle); if(sai.next() <= 0) { break; } } } }