; [playfield_x], [playfield_y], and [distance] are given in units of 1/16th of ; a pixel. ; ---------------------------------------------------------------------------- ; Adds [count] new spark sprites with the given [distance] in random ; directions away from ([playfield_x], [playfield_y]). ; int pascal sparks_add_random(unsigned int playfield_x, unsigned int playfield_y, int distance, int count); public SPARKS_ADD_RANDOM sparks_add_random proc far @@count = word ptr 6 @@distance = word ptr 8 @@playfield_y = word ptr 0Ah @@playfield_x = word ptr 0Ch push bp mov bp, sp cmp [bp+@@playfield_x], (PLAYFIELD_W shl 4) ja short @@ret cmp [bp+@@playfield_y], (PLAYFIELD_H shl 4) ja short @@ret push si push di mov di, [bp+@@count] @@loop: mov si, _spark_next_free_offset add si, offset _sparks cmp [si+spark_t.flag], 0 jnz short @@wrap_offset? mov word ptr [si+spark_t.flag], 1 mov ax, [bp+@@playfield_x] mov [si+spark_t.pos.cur.x], ax mov ax, [bp+@@playfield_y] mov [si+spark_t.pos.cur.y], ax call randring2_next16_and pascal, ((2 shl 4) - 1) add ax, [bp+@@distance] lea bx, [si+spark_t.pos.velocity] call vector2_near pascal, bx, [si+spark_t.SPARK_ANGLE], ax @@wrap_offset?: add _spark_next_free_offset, size spark_t cmp _spark_next_free_offset, SPARK_COUNT * size spark_t jb short @@more? mov _spark_next_free_offset, 0 @@more?: dec di jnz short @@loop pop di pop si @@ret: pop bp retf 8 sparks_add_random endp ; Adds [count] new spark sprites along a circle with the given [distance] away ; from ([playfield_x], [playfield_y]). Obviously ignores the random angle set ; in sparks_init(). ; int pascal sparks_add_circle(unsigned int playfield_x, unsigned int playfield_y, int distance, int count); public SPARKS_ADD_CIRCLE sparks_add_circle proc near @@count = word ptr 4 @@distance = word ptr 6 @@playfield_y = word ptr 8 @@playfield_x = word ptr 0Ah push bp mov bp, sp cmp [bp+@@playfield_x], (PLAYFIELD_W shl 4) ja short @@ret cmp [bp+@@playfield_y], (PLAYFIELD_H shl 4) ja short @@ret push si push di mov di, [bp+@@count] shl di, 8 @@loop: mov si, _spark_next_free_offset add si, offset _sparks cmp [si+spark_t.flag], 0 jnz short @@wrap_offset? mov word ptr [si+spark_t.flag], 1 mov ax, [bp+@@playfield_x] mov [si+spark_t.pos.cur.x], ax mov ax, [bp+@@playfield_y] mov [si+spark_t.pos.cur.y], ax lea ax, [si+spark_t.pos.velocity] push ax xor dx, dx mov ax, di div [bp+@@count] xor ah, ah push ax push [bp+@@distance] call vector2_near @@wrap_offset?: add _spark_next_free_offset, size spark_t cmp _spark_next_free_offset, SPARK_COUNT * size spark_t jb short @more? mov _spark_next_free_offset, 0 @more?: sub di, 256 jnz short @@loop pop di pop si @@ret: pop bp retn 8 sparks_add_circle endp nop