; TODO: Remove the anti-collision SHOT_ prefixes once this gets ; decompiled. shot_t struc flag db ? SHOT_age db ? pos motion_t ; The displayed sprite changes between this one and ; [patnum_base + 1] every two frames. if GAME eq 5 patnum_base db ? SHOT_type db ? else patnum_base dw ? endif damage db ? SHOT_angle db ? ; Unused in TH04 shot_t ends if GAME eq 5 SHOT_COUNT = 64 else SHOT_COUNT = 68 endif public _shots _shots shot_t SHOT_COUNT dup() _shots_end label byte