; Fills the given playfield rows between ES:0 (top row) and ES:DI (left byte ; in the bottom row) with the current GRCG tile. ; Assumes that the GRCG is set to TDW mode. ; void __usercall grcg_fill_playfield_rows(void far *vram_byte_at_bottom_left); public _grcg_fill_playfield_rows _grcg_fill_playfield_rows proc near mov cx, PLAYFIELD_VRAM_W / 4 rep stosd sub di, ROW_SIZE + PLAYFIELD_VRAM_W jge short _grcg_fill_playfield_rows retn _grcg_fill_playfield_rows endp nop