/// Extra Stage Boss #2 - Gengetsu /// ------------------------------ #include "platform.h" #include "pc98.h" #include "th01/math/subpixel.hpp" #include "th04/main/playfld.hpp" #include "th04/main/custom.hpp" // Structures // ---------- #define SPAWNCOLUMN_COUNT 16 struct spawncolumn_t { int8_t unused[2]; PlayfieldPoint pos; int8_t padding[20]; }; #define spawncolumns (reinterpret_cast(custom_entities)) // ---------- #define wave_amp gengetsu_wave_amp uint8_t wave_amp = 0x00; // Should really have been signed.