// Endings // ------- #define END_GOOD_LINE_1 "Congratulations!" #define END_GOOD_LINE_2_MAKAI " Good Ending1 " #define END_GOOD_LINE_2_JIGOKU " Good Ending2 " // ------- // Boss slideshow // -------------- #define SLIDES_TITLE_5 "STAGE 5 BOSS" #define SLIDES_TITLE_10 "STAGE 10 BOSS" #define SLIDES_TITLE_15 "STAGE 15 BOSS" #define SLIDES_TITLE_20 "STAGE 20 BOSS" #define SLIDES_BOSS_5 "Gatekeeper 'SinGyoku'" #define SLIDES_BOSS_10_MAKAI "EvilEyes 'YuugenMagan'" #define SLIDES_BOSS_10_JIGOKU "Revengeful Ghost 'Mima'" #define SLIDES_BOSS_15_MAKAI "Innocence Devil 'Elis'" #define SLIDES_BOSS_15_JIGOKU "HellMoon 'Kikuri'" #define SLIDES_BOSS_20_MAKAI "Angel of Death'Sariel'" #define SLIDES_BOSS_20_JIGOKU "Astral Knight 'Konngara'" // -------------- // Verdict screen // -------------- #define VERDICT_RANK "難易度           " #define VERDICT_SCORE_HIGHEST "今回の最高得点       " #define VERDICT_SCORE "最終得点          " #define VERDICT_SCENE_CONTINUES "コンティニュー回数" #define VERDICT_SHRINE " 神社    (1面〜5面)   " #define VERDICT_MAKAI_1 " ゲート   (6面〜10面) " #define VERDICT_MAKAI_2 " ヴィナの廃墟(11面〜15面)" #define VERDICT_MAKAI_3 " 堕ちたる神殿(15面〜20面)" #define VERDICT_JIGOKU_1 " 祠     (6面〜10面) " #define VERDICT_JIGOKU_2 " 炎の腐界  (11面〜15面)" #define VERDICT_JIGOKU_3 " 静かなる神殿(15面〜20面)" #define VERDICT_MAKAI_TOTAL " 魔界ルート総合       " #define VERDICT_JIGOKU_TOTAL " 地獄ルート総合       " #define VERDICT_THANKYOU " Thank you for Playing !! " // (yes, outdented by 4 spaces) #define VERDICT_TITLE "★★★あなたの称号★★★" // Adding 7 for the rank itself static const pixel_t VERDICT_W = shiftjis_w(VERDICT_RANK "LUNATIC"); static const pixel_t VERDICT_TITLE_LEFT_OFFSET = shiftjis_w(" "); static const pixel_t VERDICT_TITLE_PADDED_W = shiftjis_w(VERDICT_TITLE " "); static const int VERDICT_GROUPS = 3; static const int VERDICT_LEVELS = 6; extern const unsigned char *VERDICT_TITLES[VERDICT_GROUPS][VERDICT_LEVELS]; // --------------