#include "defconv.h" // Font weights // ------------ // As stored in font ROM #define WEIGHT_NORMAL 0 // Naively adds one pixel of boldness, to the left #define WEIGHT_HEAVY 1 // Adds one pixel of boldness to the left, but preserves holes inbetween // strokes. #define WEIGHT_BOLD 2 // Adding another pixel of boldness, to the left, on top of WEIGHT_BOLD. // (Very thicc!) #define WEIGHT_BLACK 3 #define WEIGHT_COUNT 4 // ------------ #if (GAME <= 3) #define FX_WEIGHT_NORMAL (WEIGHT_NORMAL << 4) #define FX_WEIGHT_HEAVY (WEIGHT_HEAVY << 4) #define FX_WEIGHT_BOLD (WEIGHT_BOLD << 4) #define FX_WEIGHT_BLACK (WEIGHT_BLACK << 4) #define FX_SPACING(spacing) \ (spacing & 7) << 6) // Puts the given [str] onto the graphics RAM at the given position, // with the given graphics color and effect. #if (GAME == 2) // Needed to provide an implicit overload for a non-`const` [str] // parameter for a single call in TH02's verdict screen. extern "C" #endif void DEFCONV graph_putsa_fx( screen_x_t left, vram_y_t top, int16_t col_and_fx, const shiftjis_t *str ); #endif