#include "th04/main/player/player.hpp" // Calculates the angle from ([x], [y]) to the current player position, and // optionally adds [plus_angle] to the result. unsigned char pascal near player_angle_from( Subpixel x, Subpixel y, unsigned char plus_angle = 0 ); inline unsigned char near player_angle_from( const PlayfieldPoint &point, unsigned char plus_angle = 0 ) { return player_angle_from(point.x, point.y, plus_angle); }