// Enemy health / dream / power bars, with the given width in pixels. #define gaiji_bar(start) \ g_BAR_01W = start, \ g_BAR_02W, \ g_BAR_03W, \ g_BAR_04W, \ g_BAR_05W, \ g_BAR_06W, \ g_BAR_07W, \ g_BAR_08W, \ g_BAR_09W, \ g_BAR_10W, \ g_BAR_11W, \ g_BAR_12W, \ g_BAR_13W, \ g_BAR_14W, \ g_BAR_15W, \ g_BAR_16W #define BAR_GAIJI_MAX 16