// Performs the following cleanup functions: // // • Shuting down all subsystems with heap-allocated data // • Clearing text RAM and hiding VRAM // • (TH04/TH05) Saving all gameplay metrics that are used in MAINE.EXE to the // resident structure // // Then launches into [binary_fn], replacing the current process. Does not // return if [binary_fn] was launched successfully, and otherwise returns // execl()'s return value. int pascal GameExecl(const char *binary_fn); /* ZUN symbol [MAGNet2010] */