SHOT_VELOCITY = (-12 shl 4) SHOT_SO_PID = (320 / 8) SHOT_SPRITE_COUNT = 4 SHOT_W = 16 SHOT_H = 8 SHOT_VRAM_W = (SHOT_W / 8) SHOT_VRAM_H = (SHOT_H / 2) ; shot_mode_t SM_NONE = 0 SM_1_PAIR = 1 SM_2_PAIRS = 2 SM_4_PAIRS = 3 SM_REIMU_HYPER = 4 ; shot_active_t SA_DISABLED = 0 SA_ENABLED = 1 SA_BLOCKED_FOR_THIS_FRAME = 2 shotpair_t struc flag db ? unused_1 db ? topleft Point velocity_y dw ? so_pid dw ? so_anim db ? db ? pid db ? db ? shotpair_t ends SHOTPAIR_DISTANCE = 16 SHOTPAIR_COUNT = 32 public _shotpairs _shotpairs shotpair_t SHOTPAIR_COUNT dup()