static const pixel_t PLAYER_W = 32; static const pixel_t PLAYER_H = 32; static const pixel_t PLAYER_ANIM_W = 48; static const pixel_t PLAYER_ANIM_FORWARD_H = 48; static const screen_x_t PLAYER_LEFT_MIN = (PLAYFIELD_LEFT); static const screen_x_t PLAYER_LEFT_MAX = (PLAYFIELD_RIGHT - PLAYER_W); static const screen_x_t PLAYER_LEFT_START = (PLAYFIELD_CENTER_X - (PLAYER_W / 2)); extern screen_x_t player_left; static const screen_y_t player_top = (PLAYFIELD_BOTTOM - PLAYER_H); inline screen_x_t player_center_x(void) { return (player_left + (PLAYER_W / 2)); } inline screen_y_t player_center_y(void) { return (player_top + (PLAYER_H / 2)); } inline screen_x_t player_right(void) { return (player_left + PLAYER_W); } inline screen_y_t player_bottom(void) { return (player_top + PLAYER_H); } inline screen_y_t player_anim_left(void) { return (player_left - ((PLAYER_ANIM_W - PLAYER_W) / 2)); } inline screen_y_t player_anim_forward_top(void) { return (PLAYFIELD_BOTTOM - PLAYER_ANIM_FORWARD_H); } void player_move_and_clamp(int delta); void invincibility_sprites_update_and_render(bool16 invincible); extern bool player_deflecting; extern bool player_sliding; extern bool16 player_invincible; extern int lives; extern int cardcombo_cur; extern int cardcombo_max;