// Displays a pellet delay cloud [cel] in the given [col] at // (⌊left/8⌋*8, top). void pellet_cloud_put_8(screen_x_t left, vram_y_t top, int col, int cel); // Restores the pixels of the given pellet delay cloud [cel], starting at // (⌊left/8⌋*8, top), from VRAM page 1, effectively removing a cloud that was // previously blitted to that position. void pellet_cloud_unput_8(screen_x_t left, vram_y_t top, int cel);