#define EYECATCH_FN "eye.cdg" #define FACESET_PLAYCHAR_FORMAT "KaO0.cD2" #define FACESET_REIMU_FN "KAO0.cd2" #define FACESET_MARISA_FN "KAO1.cd2" #define FACESET_MIMA_FN "KAO2.cd2" #define FACESET_YUUKA_FN "KAO3.cd2" #define main_cdg_load_faceset_playchar() { \ switch(playchar) { \ case PLAYCHAR_REIMU: \ cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_REIMU_FN); \ break; \ case PLAYCHAR_MARISA: \ cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_MARISA_FN); \ break; \ case PLAYCHAR_MIMA: \ cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_MIMA_FN); \ break; \ case PLAYCHAR_YUUKA: \ cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_YUUKA_FN); \ break; \ } \ } #define FACESET_BOSS_FORMAT "BsS0.cD2" #define BOMB_BG_REIMU_FN "bb0.cdg" #define BOMB_BG_MARISA_FN "bb1.cdg" #define BOMB_BG_MIMA_FN "bb2.cdg" #define BOMB_BG_YUUKA_FN "bb3.cdg"