/* ReC98 * ----- * Generic shot control functions */ #pragma codeseg main_01_TEXT extern "C" { #include "th05/i_shot.hpp" #include "th02/snd/snd.h" #pragma option -a2 char pascal near shot_cycle_init(void) { char cycle_flag = 0; switch(shot_time) { case 18: cycle_flag = SC_6X | SC_3X | SC_2X | SC_1X; snd_se_play(1); break; case 15: cycle_flag = SC_6X; break; case 12: cycle_flag = SC_6X | SC_3X; snd_se_play(1); break; case 9: cycle_flag = SC_6X | SC_2X; break; case 6: cycle_flag = SC_6X | SC_3X; snd_se_play(1); break; case 3: cycle_flag = SC_6X; break; default: return 0; } shot_ptr = shots; shot_last_id = 0; return cycle_flag; } void pascal near shot_l0(void) { if( (shot_cycle_init() & SC_3X) == 0) { return; } shot_t near *shot; if(( shot = shots_add() ) != NULL) { shot->damage = 10; } } void pascal near shot_l1(void) { if( (shot_cycle_init() & SC_3X) == 0) { return; } shot_t near *shot; if(( shot = shots_add() ) != NULL) { shot_velocity_set(&shot->pos.velocity, randring_angle(7, 188)); shot->damage = 10; } } }