#include "pc98.h" #include "defconv.h" #if (GAME == 2) // TH02 actually calls this by its proper name from a different segment! void egc_start_copy(void); #endif // Blits the rectangle from // (⌊left/16⌋*16, top) // to // ((⌈(left + w)/16⌉*16), (top + h)) // from VRAM page 1 to the same position on VRAM page 0. // Does not clamp the X coordinate to the horizontal resolution; if // ([left] + [w]) exceeds it or is negative, the blit operation will wrap // around into the next or previous line. void DEFCONV egc_copy_rect_1_to_0_16( screen_x_t left, vram_y_t top, pixel_t w, pixel_t h ); // Unnecessary wrapper, as the regular function word-aligns [w] anyway. #define egc_copy_rect_1_to_0_16_word_w(left, top, w, h) \ egc_copy_rect_1_to_0_16(left, top, (((w / 16) * 16) + 16), h);