#include "th01/hardware/vsync.hpp" #include "th01/hardware/frmdelay.h" #define z_vsync_reset1() (z_vsync_Count1 = 0) // #define z_vsync_reset2() (vsync_unused = 0) void frame_delay(unsigned int frames) { while(z_vsync_Count1 < frames) {} z_vsync_reset1(); }