; All values are signed. (Yes, allowing you to invert the controls with
; negative values!)
public _playchar_speed_aligned_x,  _playchar_speed_aligned_y
public _playchar_speed_diagonal_x, _playchar_speed_diagonal_y
_playchar_speed_aligned_x 	db ?
_playchar_speed_aligned_y 	db ?
_playchar_speed_diagonal_x	db ?
_playchar_speed_diagonal_y	db ?