#define BB_SIZE 2048 // Bitmap format, storing 1-bit values for 8 tiles in one byte. typedef uint8_t bb_tiles8_t; void pascal near bb_stage_load(const char far* fn); extern bb_tiles8_t __seg *bb_stage_seg; /// Text dissolve circles /// --------------------- #define BB_TXT_W 32 #define BB_TXT_H 32 #define BB_TXT_VRAM_W (BB_TXT_W / BYTE_DOTS) #define BB_TXT_IN_SPRITE 16 #define BB_TXT_IN_CELS 8 #define BB_TXT_OUT_SPRITE 0 #define BB_TXT_OUT_CELS 16 // Puts the given TXT*.BB sprite at (⌊left/8⌋*8, top). Assumptions: // • ES is already be set to the beginning of a VRAM segment // • The GRCG is active, and set to the intended color #define bb_txt_put_8(left, top, sprite) \ _CX = sprite; \ bb_txt_put_8_raw(left, top); void __fastcall near bb_txt_put_8_raw(uscreen_x_t left, uvram_y_t top); /// ---------------------