#pragma option -zCmain_03_TEXT -d- #include "platform.h" #include "pc98.h" #include "master.hpp" #include "th02/score.h" #include "th02/gaiji/gaiji.h" #include "th02/gaiji/score_p.hpp" #include "th02/main/playfld.hpp" #include "th02/main/hud/overlay.hpp" void pascal near overlay_uint_put( tram_x_t left, tram_y_t y, int digits, long val ) { #define on_digit(i, gaiji) { \ gaiji_putca((left + (i * GAIJI_TRAM_W)), y, gaiji, TX_WHITE); \ } gaiji_score_put_digits(val, digits, on_digit); #undef on_digit } void overlay_wipe(void) { overlay_fill(TX_WHITE); } #include "th02/main/stage/bonus.cpp"